Developer Portfolio
I’m a developer who builds because I genuinely enjoy solving problems and pushing ideas further than they need to go. I started experimenting with web projects and game development, which evolved into Minecraft modding, browser-based client development, and production-level web deployments.
I don’t just follow tutorials — I reverse engineer systems, debug deeply, and iterate until everything works exactly the way it should.
Eaglercraft 1.12.2 Development – TuffClient Team
I worked with a team of Eaglercraft 1.12.2 developers on a custom client called TuffClient. My role included feature implementation, client customization, debugging compatibility issues, performance tuning, and adapting mechanics into a browser-based Minecraft environment.
Eaglercraft runs Minecraft in-browser through Java-to-JavaScript transpilation, which introduces constraints most developers never deal with. I learned how to navigate those limitations efficiently while maintaining functionality.
- Implemented and refined custom client features
- Debugged complex behavior in constrained environments
- Optimized performance for browser execution
- Adapted mechanics from standard Minecraft into browser limitations
- Collaborated within a shared repository and live project environment
On the team, I became known for fast debugging turnaround, strong understanding of Minecraft internals, and meaningful contributions to an active development project.
Web Development – mathstudy.dev
I worked with the team at mathstudy.dev building and maintaining unblocked browser games optimized for Chromebook environments.
- Deployed browser-compatible games
- Adapted frontend logic for restrictive school networks
- Hosted and optimized static builds
- Managed performance on lower-power devices
This required creativity and adaptability, especially when working within browser sandboxing and network restrictions. It strengthened my real-world web deployment and client-side optimization skills.
Current Focus – Minecraft Forge Mod Development
I currently develop Minecraft mods using Forge. My projects include custom armor materials, tools, crafting systems, trim integration, gameplay mechanics, and registry-based systems.
- Custom armor materials and tool tiers
- Registry systems and item behavior configuration
- Crafting & trim system integration
- Event-driven gameplay mechanics
- Gradle build debugging and datagen configuration
- Compatibility troubleshooting
My mod development relies heavily on object-oriented Java architecture and deep integration with Minecraft’s internal systems.
Featured Web Projects
- GBA 2.0 – Retro-inspired browser-based project focused on UI logic and responsive interaction
- LearningBridge – Educational web platform deployed via Vercel with modern responsive design
- Thoughts / ARG Project – Minimalistic hosted interactive experience
Technical Skills
- Languages: Java, JavaScript, HTML, CSS
- Frameworks & APIs: Minecraft Forge
- Tools: Git, GitHub, Gradle, Vercel
- Core Strengths: Debugging complex issues, reverse engineering systems, working in constrained environments, independent problem-solving, collaborative development
What Sets Me Apart
I started building out of curiosity, not obligation. I’ve worked in browser-based Minecraft clients, hosted web platforms, Chromebook-restricted systems, and full Java modding environments.
That range gives me perspective across frontend user experience and backend systems logic. When something breaks, I don’t stop at patching it — I find out why.
What I’m Looking For
I’m looking to join a team where I can contribute to real projects, continue improving my backend and systems knowledge, collaborate with driven developers, and build meaningful software.
Whether it's game development, web engineering, or technical tooling — I’m ready to build.
Featured Projects
More Projects
Auto-loaded from GitHub.
Contact
Discord: oak_and_fire